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	<title>Comments on: How Zynga Uses Ghetto Testing and Minimum Viable Products</title>
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	<description>Matt Gratt on Technology, Marketing, and Business</description>
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		<title>By: Great by Choice: the surprising lessons of how tech companies succeed over the long term &#124; The Art of Ass-Kicking</title>
		<link>http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/#comment-14</link>
		<dc:creator>Great by Choice: the surprising lessons of how tech companies succeed over the long term &#124; The Art of Ass-Kicking</dc:creator>
		<pubDate>Thu, 22 Dec 2011 17:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://mattgratt.wordpress.com/?p=16#comment-14</guid>
		<description>[...] group when it comes to internet/consumer tech startups. In the games business, you need hits. Zygna uses &#8220;ghetto testing&#8221;to make sure that they invest their resources in projects that are going to pay off, based on user [...] </description>
		<content:encoded><![CDATA[<p>[...] group when it comes to internet/consumer tech startups. In the games business, you need hits. Zygna uses &#8220;ghetto testing&#8221;to make sure that they invest their resources in projects that are going to pay off, based on user [...] </p>
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		<title>By: How Farmville&#8217;s Creators Accesses Market Demand &#171; Friends of Salient</title>
		<link>http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/#comment-13</link>
		<dc:creator>How Farmville&#8217;s Creators Accesses Market Demand &#171; Friends of Salient</dc:creator>
		<pubDate>Mon, 11 Jul 2011 13:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://mattgratt.wordpress.com/?p=16#comment-13</guid>
		<description>[...] Read the article and watch the video at Grattisfaction. [...] </description>
		<content:encoded><![CDATA[<p>[...] Read the article and watch the video at Grattisfaction. [...] </p>
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		<title>By: &#8220;Ghetto Testing&#8221; at Zynga &#171; ECPM BLOG</title>
		<link>http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/#comment-12</link>
		<dc:creator>&#8220;Ghetto Testing&#8221; at Zynga &#171; ECPM BLOG</dc:creator>
		<pubDate>Wed, 01 Jun 2011 00:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://mattgratt.wordpress.com/?p=16#comment-12</guid>
		<description>[...] via How Zynga Uses Ghetto Testing, A/B Testing, Minimum Viable Products, and Lean Startup Methods &#124; Grat.... [...] </description>
		<content:encoded><![CDATA[<p>[...] via How Zynga Uses Ghetto Testing, A/B Testing, Minimum Viable Products, and Lean Startup Methods | Grat&#8230;. [...] </p>
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	<item>
		<title>By: What is &#34;ghetto testing&#34;? - Quora</title>
		<link>http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/#comment-11</link>
		<dc:creator>What is &#34;ghetto testing&#34;? - Quora</dc:creator>
		<pubDate>Mon, 20 Sep 2010 20:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://mattgratt.wordpress.com/?p=16#comment-11</guid>
		<description>[...] Wiseman, Software consultant   I&#039;ve only heard this in the Zynga context: http://grattisfaction.com/2010/0...In essence, Zynga tries to validate the idea with real customers quickly and often by investing as [...] </description>
		<content:encoded><![CDATA[<p>[...] Wiseman, Software consultant   I&#039;ve only heard this in the Zynga context: <a href="http://grattisfaction.com/2010/0" rel="nofollow">http://grattisfaction.com/2010/0</a>&#8230;In essence, Zynga tries to validate the idea with real customers quickly and often by investing as [...] </p>
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		<title>By: Quora</title>
		<link>http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/#comment-10</link>
		<dc:creator>Quora</dc:creator>
		<pubDate>Sat, 18 Sep 2010 03:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://mattgratt.wordpress.com/?p=16#comment-10</guid>
		<description>&lt;strong&gt;Why has FarmVille been so explosively successful, compared to other similar games?...&lt;/strong&gt;

http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/...</description>
		<content:encoded><![CDATA[<p><strong>Why has FarmVille been so explosively successful, compared to other similar games?&#8230;</strong></p>
<p><a href="http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/" rel="nofollow">http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/</a>&#8230;</p>
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		<title>By: Link del día: ¿Qué es el A/B Testing? &#124; Alpha's Manifesto</title>
		<link>http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/#comment-9</link>
		<dc:creator>Link del día: ¿Qué es el A/B Testing? &#124; Alpha's Manifesto</dc:creator>
		<pubDate>Mon, 26 Jul 2010 13:21:45 +0000</pubDate>
		<guid isPermaLink="false">http://mattgratt.wordpress.com/?p=16#comment-9</guid>
		<description>[...] día perfecto. Él lo considera deshonesto, y lo relaciona con otra técnica de marketing llamada Ghetto testing, porque el resultado que llega al usuario final está &#8220;pensado y probado&#8221; para que [...] </description>
		<content:encoded><![CDATA[<p>[...] día perfecto. Él lo considera deshonesto, y lo relaciona con otra técnica de marketing llamada Ghetto testing, porque el resultado que llega al usuario final está &#8220;pensado y probado&#8221; para que [...] </p>
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		<title>By: dennisyu</title>
		<link>http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/#comment-8</link>
		<dc:creator>dennisyu</dc:creator>
		<pubDate>Mon, 19 Apr 2010 02:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://mattgratt.wordpress.com/?p=16#comment-8</guid>
		<description>This is a great interview-- &quot;ghetto testing&quot; is another way of saying &quot;fail fast&quot;.</description>
		<content:encoded><![CDATA[<p>This is a great interview&#8211; &#8220;ghetto testing&#8221; is another way of saying &#8220;fail fast&#8221;.</p>
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		<title>By: how Zynga uses minimum viable products &#171; Grattisfaction</title>
		<link>http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/#comment-7</link>
		<dc:creator>how Zynga uses minimum viable products &#171; Grattisfaction</dc:creator>
		<pubDate>Mon, 15 Feb 2010 00:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://mattgratt.wordpress.com/?p=16#comment-7</guid>
		<description>[...] January 16   tags: agile start-up, Customer Development, lean, social, web, zynga by mattgratt   This Post Has Moved.  It is now at http://grattisfaction.com/2010/01/how-zynga-does-customer-develo... Possibly related posts: (automatically generated)UX* DesignGmail Labs &#8211; straight from concept [...] </description>
		<content:encoded><![CDATA[<p>[...] January 16   tags: agile start-up, Customer Development, lean, social, web, zynga by mattgratt   This Post Has Moved.  It is now at <a href="http://grattisfaction.com/2010/01/how-zynga-does-customer-develo" rel="nofollow">http://grattisfaction.com/2010/01/how-zynga-does-customer-develo</a>&#8230; Possibly related posts: (automatically generated)UX* DesignGmail Labs &#8211; straight from concept [...] </p>
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		<title>By: Why Zynga Is Unstoppable, and Why It Doesn&#8217;t Matter : GeekStack Blog</title>
		<link>http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/#comment-6</link>
		<dc:creator>Why Zynga Is Unstoppable, and Why It Doesn&#8217;t Matter : GeekStack Blog</dc:creator>
		<pubDate>Tue, 26 Jan 2010 04:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://mattgratt.wordpress.com/?p=16#comment-6</guid>
		<description>[...] opinion, so let&#8217;s play devil&#8217;s advocate.  First, let&#8217;s review the Zynga Minimum Viable Product testing method: Mark Pincus:  We do something at Zynga that I call &#8220;ghetto testing.&#8221; I like to take [...] </description>
		<content:encoded><![CDATA[<p>[...] opinion, so let&#8217;s play devil&#8217;s advocate.  First, let&#8217;s review the Zynga Minimum Viable Product testing method: Mark Pincus:  We do something at Zynga that I call &#8220;ghetto testing.&#8221; I like to take [...] </p>
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		<title>By: Jeff Zwelling</title>
		<link>http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/#comment-5</link>
		<dc:creator>Jeff Zwelling</dc:creator>
		<pubDate>Fri, 22 Jan 2010 19:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://mattgratt.wordpress.com/?p=16#comment-5</guid>
		<description>BTW, I think Josh Koppelman gets credit for using the adword campaign to determine if there is demand.  I remember him explaining this to Mark years before Zynga.

respect to Mark still for making it happen.</description>
		<content:encoded><![CDATA[<p>BTW, I think Josh Koppelman gets credit for using the adword campaign to determine if there is demand.  I remember him explaining this to Mark years before Zynga.</p>
<p>respect to Mark still for making it happen.</p>
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